240 N. 12th Street   San Jose, CA 95112   (775) 342-3226    tomas.studio@gmail.com

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High Poly Hulk Sculpt

I've Started to texture and sculpt the hulk, eventually I will need to

re-topologize the mesh into a low poly version, generate clean UV's and then

make a Normal Map, Specular Map and Diffuse Map.  Check back for progress...

High Poly Alien Sculpt

I'm sculpting this alien in ZBrush 3, right now I am focusing on the hands and forearms.

The Model originally started from a basic series of Z-Spheres.  Check back for progress...

High Poly Furniture

I'm in the process of building a high poly living room, one piece of furniture at a time.

First up was an end table, a lamp and a wall sconce.  All built in 3DS Max and textured in

Photoshop.  The lamp had some additional work done in ZBrush.

Check back for progress...

High Poly Monster Sculpt

I'm sculpting this monster in ZBrush 3, started with a base mesh from a tutorial I am following along with.

I have changed the pose quite a bit and my goal is to make it look different than the sculpt in the tutorial.

Check back for progress...

                         

Tomas Sisneros   240 N. 12th Street   San Jose, CA 95112   (775) 342-3226    tomas.studio@gmail.com