4266 Fulton Ave #4 Studio City, CA 91604 (775) 342-3226 tomas.studio@gmail.com
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Tomas Sisneros has over 14 years of experience in many different facets of the entertainment industry. He spent the first five years of his career in the comic book industry starting at the ground level producing the artwork for numerous independent titles. Tomas worked his way up through the ranks of the independent scene eventually engaging more mainstream companies such as Malibu Comics, working on Mortal Kombat, Battlewave and Marvel Comics’ X-Men Yearbook. At about that same time Tomas became involved in producing storyboards for Television Animation. He shifted his focus from comic books to the more lucrative storyboard field working on such prestigious shows as Spiderman Unlimited (for Saban Entertainment), X-Men: Evolution (a Film Roman/Warner Brothers co-production), Robocop: Alpha Commando (for MGM), and Spawn the Animated Series (for HBO animation). Tomas’ dedication and hard work on HBO’s Spawn resulted in Daytime Emmy recognition in the category of Outstanding Animated Program. Feeling the need to broaden his knowledge and skills, Tomas sought out 5000ft and made a career shift to the video game industry. With the support of an amazingly strong team of coworkers, Tomas was able to learn a completely new skill set and advance to the position of Art Director. Tomas was Art Director for Encore Software’s Daredevil, Myelin Media’s Stacked With Daniel Negreanu and NBC's Heads Up Poker Video Game. Currently Tomas is working full time as a freelance contract artist on a variety of 2D and 3D projects. |
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RESUME Objective I seek a position that will allow me to continue to grow as an artist and designer. I thrive to create imaginative, exciting and challenging products within a team environment with other individuals who are as passionate and driven as I am about creating top notch entertainment. Primary Skills
Software
Shipped Game Titles All Star Cheer Squad, Environment Concept Artist, 3D Modeling and Texturing, DS and Wii Skip-Bo Castaway Caper, UI Design and Concept Art, GameHouse Downloadable Games NBC Heads Up Poker, Art Director, PC Stacked with Daniel Negreanu, Art Director, PC, Xbox, Ps2 Disney Princess, Artist, Jakks Pacific TV Games Work Experience 2007 – Present Freelance Contract Artist Arkham Graphics, Film Roman, Cinematico, Mara Pets Games, Corporate Inspired Creations, Wondergalaxy Studios, The Bradford Exchange, New Dimension Sound, Dukes Show Room I've been working full time as a Freelance Contract Artist and Designer for a wide variety of clients in the U.S., U.K., and Canada. During this time I've done storyboarding, 3D modeling and texturing, UI design, concept art, 2D sprites, product design, company branding and logos. 2002 – 2007 5000ft, inc. Art Director Daredevil, Stacked with Daniel Negreanu, Disney Princess, NBC Heads Up Poker The lead artist position became available a year after I joined 5000ft and the position was offered to me based on my ability to keep up to speed with all the software packages and for demonstrating leadership skills while mentoring other artists with their 2D skills. I was offered the Art Director position within 6 months and my responsibilities as Art Director included managing both the 2D and 3D Art production pipelines, balancing the creative and visual requirements within schedule and budget. I facilitated the communications between the Art Department and all other departments to insure we were able to generate the best art we could within our engines specs. I was responsible for hiring and training new additions to the Art team. I worked with a number of off-site and on-site contractors and also coordinated working with subcontracting studios from England and the Ukraine. I was also responsible for creation of both 2D and 3D assets in addition to my management duties. It was required that I develop and maintain the visual direction, art style and feel on an original IP from conception to completion for Stacked and NBC Heads Up Poker. During my tenure with 5000ft, I have worked to develop and refine the overall Art production pipeline. I strive to raise the level and quality of the work we produce with each successive project by being forward thinking and establishing the groundwork for implementing new techniques, ideas and higher art specs on future projects. 2001 – 2002 5000ft, inc. 3D/2D Artist Daredevil I started out as an entry level artist and as I possessed very minimal computer skills, it was required I rapidly learn the necessary techniques and software to succeed in my job. I invested my spare time learning all the software and applications necessary for my development. As I was the only experienced 2D artist on the team it was my responsibility to generate concepts and to train the other artists in 2D work. Additional Work Experience 2000 – 2002
Film Roman
Storyboard Artist, Revisions, Clean Up Comic Book Work 1991 - 1995 X-Men Yearbook
(pin-up illustration); Razor Uncut #36
(penciler); Jacknife #1 (penciler);
Warcat the Series #2 (penciler, cover art); The
Eden Descendants #2 (inker); Mortal Kombat
Battlewave #5 (penciler, inker); Razor #0 (inker);
Hot Comics Preview #1, #2 (penciler, inker);
Warcat #2 (penciler, cover art); Doctor Faustus
#2 (penciler, inker); Necromancer Special
Edition #1 (Inker); Equinox Chronicles #1, #2, #3
(penciler, inker, designer); Shade the Changing Man
(background inks); Eclipso (background inks) American Animation
Institute, North Hollywood, CA |
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Tomas Sisneros 4266 Fulton Ave #4 Studio City, CA 91604 (775) 342-3226 tomas.studio@gmail.com